Where is the unstable teleport plasmid




















Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Can u get the Unstable teleporter plasmid? Well its in a level can't remmeber its glowing different collors like a rainbow but when u touch it it teleports somewhere can u even get it? Accepted Answer. No, you cannot get it as a plasmid. Some spoilers here. When you try to collect it, it vanishes. Move west to the upstairs foyer and you'll spot it as it reappears along with a leadhead or two.

Touch it and it'll warp down to the lower level, west side. Finally, it'll move to a bench on the northern end of the foyer. Try to grab it again and something finally happens. You'll be warped to a dark room inside which you'll find the Vending Expert 2 gene tonic. Okay, that's not as interesting as a teleport, but we'll take it! Grab the tonic and you'll be warped back to the entrance of Fontaine Futuristics. Follow the guide arrow to the security office and you can finally play the password to get inside.

Another recorded message from Gil the sane version plays for you. When he's done talking, activate the switch in the room and make use of the Power to the People station. BioShock 2 Wiki Guide. Last Edited: 5 Aug pm. Enter the security office On your way out of the marketing department, you'll spot the Unstable Teleport plasmid again.

The bottle will soon reappear close by, and touching it again will make it teleport again. After the player finds and touches the container several times, it will appear on a sofa in the lower lobby.

At that point, if it is touched again the player will be immobilized as the Plasmid container begins to float, and then teleports again taking the player along with it. The player will see a progression of: confused Splicers back in the Plasmid's original room, the locked room behind the Plasmid Theater, a Splicer being chased by the floating Plasmid container, the sea floor with the position of the fifth sea slug , and finally a large dark room with a spotlight over plastered statues basking in the glory of the Vending Expert 2 Tonic.

While the player is in this room, they cannot use any weapons or Plasmids. Picking up the Tonic and leaving the light will return the player to the entrance lobby of Fontaine Futuristics.

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Play Sound. The Plasmid floating in Marketing Department. A Splicer running away from the Teleportation Plasmid. Subject Delta teleported outer Fontaine Futuristics.



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